PROFESSIONAL EXPERIENCE
PROFILE
Experience Designer with a strong focus on AUTOMOTIVE digital systems motion, interaction, light and narrative. I blend design, timing, brand understanding and HMI logic to create expressive in-car experiences that feel intuitive, emotional and functionally meaningful.
I work best in cross-functional environments where UX, HMI, engineering, lighting and brand teams jointly shape behaviour, prototypes and feature identity. Driven by curiosity, consistency and long-term craft, I aim to elevate future experiences that leave a lasting impression.
EXPERIENCE
Senior UX/UI Designer
Designface GmbH, Dr. Ing. h.c. F. Porsche AG, Development Center, Weissach
09/2020 – 02/2025
Motion & Visual Concept and Styleguide for Macan Electric (2024) and Cayenne (2026)
Interior Light Animations for driving modes & user states
Welcome/Leaving exterior light sequences
Integration into drivable prototypes & evaluate test user data
Collaboration with UX/HMI, Lighting, Interior/Exterior, Engineering, PO`s
Senior UX/UI Designer & Teamlead
Designface GmbH — for Opel Automobile GmbH, Rüsselsheim am Main
05/2019 – 08/2020
Contributed to the digital cockpit for Opel Corsa & Astra
Teamlead responsible for design asset production
Sytleguide and Guidelines for cluster & centerstack
Develop Prototypes for feature concepts
Close collaboration with HMI & interaction architecture teams
Head of 3D & Motion Design
Renner Produktgestaltung, Frankfurt am Main
11/2018 – 04/2019
3D & Motion for digital product and interface projects, Geely and GWM
Implemented automotive HMI-motion pipelines
Define Style- and Guidelines
Creative Director Motion, Film & 3D
Kunzberg GmbH, Frankfurt am Main
07/2012 – 10/2018
Concept & realisation of digital media and brand experiences, Porsche and Audi world trade shows
Highlight: Expo 2017 “Sun Experience” — 360°/720° immersive projection
Creation of storyboards, pre-visualisation & visual narratives
Direction of motion/film & cross-disciplinary media teams
Assistant Professor – Motion & Media
HfG Offenbach, University of Art and Design, Offenbach am Main
2010 – 2012
2010 – 2012
Supervision and guidance of students in motion & digital media
Development of experimental, practice-oriented seminars
Contribution to collaborative digital/creative projects
Promotion of creative exploration and visual storytelling
Lecturer – Motion & Media
Taught fundamentals of motion, storytelling and visual rhythm
Supported student projects in animation & digital media basics
Strengthened international perspective & creative exchange
EDUCATION
Diplom Designer
HfG Offenbach, University of Art and Design, Offenbach am Main
Diplom/Master
Focus: Motion Design, Film, Typography, Interactive Media
Diplom/Master
Focus: Motion Design, Film, Typography, Interactive Media
Student Exchange Program
University of California, Santa Barbara (UCSB)
Focus: Film, Media History, Visual Communication Theory
Focus: Film, Media History, Visual Communication Theory
SKILLS
Experience / Interaction / HMI
Motion behaviour · interaction logic · system flows
Driver-state indications · visual behaviour systems
Prototyping (low/mid fidelity) · behaviour definition
Motion & Design
After Effects (incl. expressions, MOGRTs)
Narrative motion, timing, transitions
Premiere Pro · Photoshop · Illustrator · InDesign
3D / Realtime
Cinema 4D · Blender · Redshift
Unreal Engine (prototype-level)
AI & Workflow Automation
Krea · Runway · Pika · Luma · Weavy
Generative motion & exploration pipelines
Prototyping & Tools
Figma · ProtoPie · Webflow (basic) · Framer (basic)
Soft Skills
Clear communication
Patience, structure & reliability
Persistence & long-term craft
Strong brand sensitivity
Collaborative mindset
LANGUAGES
German — native
English — fluent
English — fluent